Is the new Harlequins codex what we expected? Come see our rules breakdown this is the Masque Form for you. 40k FF Harlequins Solitaire. In the new Harlequins codex, this is reflected by a choice of six Masque Forms that provide some powerful – and unusual – bonuses to your. This is the current Edition’s Eldar Harlequins tactics. 7th Edition .. As per Codex, Veil of Tears affects only your Infantry units, so no -3 to hit for your Bikers and Star -/Voidweavers. Beware of potential 40k rulebooks flying into your face.
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General Movement Psychic 7th Fortifications. This is the current Edition’s Eldar Harlequins tactics.
Put Kisses on models who halequins be character killing and leave it at that, though it now is actually a situational alternative to the Embrace and Caress.
However with the Ghost Clowns he can prove useful if less than hyper efficient, just stick him in a clown car with 5 murderous comedians with fusion pistols and embraces.
Warhammer 40,000/Tactics/Eldar Harlequins(8E)
The following is very true if you’re being sensible and only taking the one Ynnari detachment, but if you do go for a full three Ynnari detachments you crazy sod you then you have to take him, and there aren’t many ways he can be useful since he’s not a strong supportive choice like Yvraine or the absolute murder the Yncarne can be.
His sword hits harder than the kiss and has a leadership debuff and at A 5 6 with the relevant warlord trait if you took him as your WL you insane bastard something is gonna feel the hurt but he lacks the reroll to wound bubble your Troupe Master has which hurts a bit, but this still hits rather hard, is scary to characters, elites, and can put the hurt on hordes. Soulbursts now cannot be triggered on your opponent’s turn, and only one of each particular action can be performed on your turn.
Effectively, Ynnari Harlequins are more destructive, but regular Harlequins are more likely to make it into close combat in the first place. Possibly out and out the best of the three for a Harlequin Ynnari detachment if only going for the one with the main argument for the other two being price alone, but this girl is worth every single point on her own.
Harlequins are massively improved from 7th in almost every way. Phantasmancy is the unique Harlequins discipline, and it’s a grab bag of buffs, debuffs, and a few direct attacks.
Only available to Yvraine and the Yncarne, these powers allow them to play both a supportive and offensive role for your army. Now actually a better combatant than Yvraine. In 7th, taking Harlequins as Ynnari was almost flat-out better, as you lost nothing to gain Strength from Death. Point for point, the blade was best against wyches, and the embrace was best against kabalites, but other than that the caress is most effective AND most cost effective. Look at your list, figure out what your plan for it is, then decide if you think it’ll benefit more from Rising Crescendo and Masque Form abilities or Strength from Death.
The kiss was never the best weapon in any scenario, even against multi-wound terminators.
This is the Harlequin equivalent to the Craftworlder’s Battle Focus plus extra, being more suited to the CC-oriented murderclowns. Views Read Edit View history. In 8th, though, you lose the benefit of Rising Crescendo, an extremely useful tool for securing charges and performing counter-charges. It can find some use fighting T4 multi-wound models such as Primaris – remember that the average of 1d3 damage is 2, not 1.
Remember that you still need to to take the following units in a separate Detachment should you wish to use them: With the Haywire and Prismatic Cannons change from Heavy to Assault, you’re now a little more accurate with your shots while on the move, and can even advance for laughs.
Warhammer 40,/Tactics/Eldar Harlequins(8E) – 1d4chan
However, a below-average damage roll makes it worse than the Caress or the Embrace, against hwrlequins. You can freely mix and match within a single unit – no target exists for which this is better than a loadout designed for that target, so this is inferior to specializing your units and sending them against the targets they’re good against, but on the other hand, a mixed unit of Embraces and Caresses will do reasonably well against whatever your opponent throws at you.
She also codx the speed of your dudes unlike the Shadowseer who’s powers are more suited for supporting your dudes, the Codeex also has a stratagem to reposition her anywhere on the field if needed and you have your fight twice stratagem of you REALLY need to make sure somethings dead or don’t want to use that Soul Burst action. If that in itself doesn’t seem like much, the Yncarne is a flying monstrous character that can cast two of the three Revenant Discipline powers.
Special Characters [ edit ] There aren’t any named Harlequins with rules right now, but since you can field Harlequins in an Ynnari force, the Ynnari named characters are listed here.
As with any Ynnari Psyker, she can use Strength From Death to cast a Psychic Power, the most useful of which will probably be Word of the Phoenix, assuming you haven’t cast it already, as this lets her “pass” the Soulburst trigger to anything you like, even if your opponent has been avoiding letting something react. This mainly stems from the fact that she’s a psyker which means she doesn’t want to be on transports, your clowns want to be in transports.
The caress was hands down the best option, even if you factor in the additional point. The single most expensive HQ choice for the Eldar, the Yncarne clocks in at a whopping points to field, equipped with nothing but Vilith-shar, the Sword of Soulsan awesome weapons that is S6 AP-4 DD6 with re-rolls to wound.
They must now be pure Craftworlds, Drukhari or Harlequins detachments only.
The linchpin of any Ynnari codfx, Yvraine costs points and is exclusively armed with Kah-vir, the Sword of Sorrows basically a Force Axe stat-wise. Ynnari [ edit ] The Visarch: It, therefore, tends to occupy a dual roll, being very good against elite armies such as Custodes, and spam armies such as Orks and Guard; however, the high Harlequinss of the Embrace might be preferable against some armies with a higher armour save.
Costs more than Yvraine, but does absolutely nothing for your army other than bodyguard Yvraine – as a melee beatstick he’s far too expensive to be worth it. The Kiss hits at the same strength as the Embrace, but at 2 worse AP and more damage double against anything with 3 or more woundsall for a point more, meaning it works well against multi-wound models with invulnerable saves, which pretty much relegates it to fighting characters. Given the charge-happy nature of your Harlequins, it’s hardly worth giving up your ability to advance and charge as well as the ability to fall back, shoot and charge again so you can squeeze in a maximum of one extra charge if you kill a squad on your turn.
Ads by Project Wonderful! They’re extremely fast, surprisingly difficult to kill with proper support, and hit incredibly hard in Assault, quickly chewing through MEQs with mass high-strength, decent AP attacks.